For example a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! The new standard allows us to fix a lot of bugs, for example the incorrect display from the gunner position or blurred object outlines. This kind of player can afford to respawn multiple times with little effort.īoys, I think this lad is on to something here.Now War Thunder uses the OpenXR standard which provides better image quality, increasing picture sharpness compared to the previous implementation at the same supersampling settings. "Recon" - Has the most starting spawn points, but these are reserved for light vehicles only. Cannot spawn in MBT, helicopter or plane from the start and pays a higher average cost for these types. "SPAA" - Able to spawn in SPAA from the start and light vehicles. Pays higher average SP cost to spawn in ground vehicles except for light vehicles. "Pilot" - Able to spawn in a plane from the start, with arnament, but cannot spawn in MBT's or SPAA from the start. "Helicopter Pilot" - Able to spawn in a helicopter fully loaded from the start, but has high spawn costs (unable to spawn at start) for other vehicles except for light vehicles / tank destroyers which are the default respawn point cost. Cost for respawning in light vehicles is default. Cost for respawning in air is above average. "Tanker" - Able to spawn in a heavy MBT or similar vehicle with reduced spawn costs for such vehicles. Let people choose their "role" / "class" in the match before the match starts and have the player be stuck to that role for the whole match.įor example, if I choose the "SPAA" role its cheap for me to spawn in an SPAA and light vehicles, but spawning in an MBT or plane is expensive (and thus cannot be spawned at the start). It has gone from too extreme to then basically having very little. Originally posted by 3xA'Николаи:In context we have seen helicopters being able to take in a huge payload of quite devastating weaponry at the start of the match, to then see helicopters being forced to do very close air support. If anyone has any information on the potential future of helicopters or have a suggestion about their future, please comment. If it was up to me to decide what occurs in the future for helicopters, I strongly believe that Helicopters should be able to spawn in a helicopter at the start of the match with a reduced payload as well as less and lower end ATGMs for what the helicopter has access to, for example AH-64A should only be allowed to spawn in with 38 rocket pods and only 4 AGM-114A. I guess Gaijin listened to the community to some extent by reducing their usage but now people who use helicopters, spent all their time researching them, spent money for helicopters, may now feel 'scammed' to an extent. As you may have seen from previous posts I HATE planes, but I do not share the same opinion for helicopters because I can easily counter them whilst in a TANK. Yet helicopters have to save up quite a bit of Spawn Points to be able to at least bring in ATGMs. I only just made my way to the middle of the map and he killed me, absolute PATHETIC. This is very disappointing considering all he had was a capture (he did not capture the point on his own, as 2 others got a capture as well at the same time) and a death. Helicopters seem to get killed very easily and to note they are quite costly to spawn in with ATGMs as well, recently I have been getting killed by planes like P-47 with quite large bombs in 10.3 near the start of the match. Which now I barely get to actually use it sadly. In one way or another I am happy to see Tank matches with very minimal aircraft but at the same time Helicopters just do not have their own game mode, I spent time researching 390,000 RP AA just for 10.0-10.3 matches. Now most matches I am lucky to see a helicopter at the start, my team is all in tanks. I do not use helicopters but I do use tanks all the way to 10.3, helicopters do not make as much of an appearance as they used to, from having 3-4 players at the start of the match in helicopters, a few AA as well (never used to get killed by helicopters in previous 1.95). In context we have seen helicopters being able to take in a huge payload of quite devastating weaponry at the start of the match, to then see helicopters being forced to do very close air support.
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